Pokémon Basketball
Draft help for Poké Hoops. Enter the six Pokémon your spin offered; the solver says who to take, where to play them and when to reroll.
| 200 drafts, same spins | 16-0 | Title | Avg OVR |
|---|---|---|---|
| Following the solver | 7.9% | 46% | 84.7 |
| Taking the highest rating | 0.6% | 11% | 81.9 |
Both play the same 200 sets of spins against the game's own opponents. How we tested
Following the solver went 16-0 13× as often. Every rating comes from the game's own formulas: we recomputed all 21 teams on this week's ranked board and match the game's OVR exactly.
16-0 Solver
Start a run in Poké Hoops, press Spin, then tap the same generation here and the six Pokémon it offered.
Example, not your run: a real round 2, solved. Gen VII spin, Tyrantrum already at PF, all rerolls left.






Ribombee is 0'8", so at point guard it adds +3.5 chemistry, and centers rated 85+ are easy to find later (31 of them) while 85+ point guards are not (7).
Example, not your run: a real round 2, solved. Gen VII spin, Tyrantrum already at PF, all rerolls left.






Ribombee is 0'8", so at point guard it adds +3.5 chemistry, and centers rated 85+ are easy to find later (31 of them) while 85+ point guards are not (7).
What 16-0 takes
One game is a weighted coin: your chance is 1 / (1 + e−gap/3.2), where the gap is your team OVR minus theirs, plus type edges. Opponents are built to a target that rises every round: 74 in the Play-In, then 78, 80, 82 and 84 in the Finals. A perfect run is the Play-In win and then four 4-0 sweeps, so even an 88 OVR team sweeps the Finals only 37% of the time.
| Team OVR | Win the Play-In | Sweep the Finals | Win the title | Go 16-0 |
|---|---|---|---|---|
| 80 | 86% | 0.4% | 0.5% | <0.1% |
| 82 | 92% | 2.1% | 7.6% | <0.1% |
| 84 | 95% | 7.5% | 34% | 0.3% |
| 85 | 97% | 13% | 53% | 1.0% |
| 86 | 97% | 19% | 70% | 2.8% |
| 87 | 98% | 28% | 83% | 6.4% |
| 88 | 99% | 37% | 91% | 12% |
| 89 | 99% | 47% | 95% | 21% |
| 90 | 99% | 56% | 98% | 30% |
| 92 | 99%+ | 72% | 99% | 52% |
| 95 | 99%+ | 88% | 99%+ | 77% |
Against 240 opponents per round built with the game's own makeOpp code, with no type edge either way. Your real type matchups move this a few points: check a team in the Team Builder.
Landed on a generation? Every Pokémon it can offer
Each spin draws one of nine generations and offers six of its Pokémon you haven't drafted. Each page lists the whole pool rated at all five positions, and the best five you could build from it.
Highest ratings at each position
Non-Legendary only, since a Legendary shows up in about 1 spin in 17. Ultra Beasts and Paradox Pokémon count as regular Pokémon in Poké Hoops, which is why Pheromosa, Dragapult and Flutter Mane lead the guards. Guards and forwards rated 85+ are rare (7 at PG, 9 at SG, 6 at SF); bigs are not (31 at PF, 31 at C).
This week's best ranked teams
The ranked daily score is your team OVR at tip-off. The top three on the game's weekly board (2026-11-02 to 2026-11-08), with each team's real 16-0 chance:
PG 95Latios
SG 94Pheromosa
SF 78Goodra
PF 89Ursaluna
C 94Yveltal
PG 87Blacephalon
SG 92Yveltal
SF 83Dragonite
PF 87Steelix
C 95Dondozo
PG 87Naganadel
SG 94Pheromosa
SF 80Raikou
PF 89Stonjourner
C 89GyaradosThe two Pokémon basketball games

Poké Hoops
A draft-and-sim game at pokehoops.net. Spin a generation five times, take one Pokémon per spin into an open position, then sim a one-game Play-In and four best-of-7 rounds. One generation reroll and two Pokémon rerolls per run; a ranked daily with a global leaderboard. Everything on this site is built for it.

Poké Jam
A real-time 5-on-5 arcade game at pokejam.xyz: shoot on a timing meter, dunk, shove and use specials, with keyboard, gamepad or touch. Quick Play, a Franchise season, Draft & Get Graded, and online Ranked.